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"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3BB### [at] aolcom...
> Nekar Xenos wrote:
>
> > Ok great, it works. For blobs though I think maybe using Runes blob macro
might
> > be better - then you just show 1 sphere. What I'd like to see, though is the
> > ability to take any predefined object and use it...
>
> First of all, glad you got it working. The blob implementation may not be
perfect,
> but I wasnted to show the relationship between the defined radius and the
visible
> portion of the component. It was not within my powers to show the surface of
the
> blob itself, so I settled for the dual-sphere solution to at least show where
> blobbing would occur. In other words, if the yellow spheres touch, you will
get some
> effect, and if they don't, you won't.
Thanks for clearing that one for me, I didn't know that one was the visible
component.
>If I read your request correctly,
Sort-of..
>you are looking for a single
> macro that will read any POV object and, using trace, convert it to a
wireframe. It
> is an interesting idea, but I am not sure if it is within my feeble powers.
MyObject is supposed to be a CSG of primitives, blobs and other stuff. Yes I
think it would be quite difficult.
Regards,
- Nekar
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