POV-Ray : Newsgroups : povray.binaries.utilities : POVGUI 1.5 : Re: POVGUI 1.5 Server Time
15 May 2024 08:56:13 EDT (-0400)
  Re: POVGUI 1.5  
From: Nekar Xenos
Date: 26 Sep 2001 09:06:32
Message: <3bb1d2d8@news.povray.org>
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3BB### [at] aolcom...
> Nekar Xenos wrote:
>
> > Ok great, it works. For blobs though I think maybe using Runes blob macro
might
> > be better - then you just show 1 sphere. What I'd like to see, though is the
> > ability to take any predefined object and use it...
>
> First of all, glad you got it working. The blob implementation may not be
perfect,
> but I wasnted to show the relationship between the defined radius and the
visible
> portion of the component. It was not within my powers to show the surface of
the
> blob itself, so I settled for the dual-sphere solution to at least show where
> blobbing would occur. In other words, if the yellow spheres touch, you will
get some
> effect, and if they don't, you won't.

Thanks for clearing that one for me, I didn't know that one was the visible
component.

>If I read your request correctly,
Sort-of..
>you are looking for a single
> macro that will read any POV object and, using trace, convert it to a
wireframe. It
> is an interesting idea, but I am not sure if it is within my feeble powers.

MyObject is supposed to be a CSG of primitives, blobs and other stuff. Yes I
think it would be quite difficult.

Regards,

- Nekar


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