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I believe my previous post on this was inadvertently chalked-up to user error:
PII 266 96MB Win98SE POV3.5b4
When using bozo or wood as the pattern type, the results are a severely stepped,
rather than smooth, gradient between textures. Substituting any other
non-blocked pattern type produces the expected behavior though. I've included a
much more simplified scene below.
Also, compared to an ordinary bozo pigment with comparable color_map and scaling
parameters, it appears the map is inverted, but this just may be a side-effect
of the original bug.
//---START SCENE
#version 3.5;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
noise_generator 3
}
background {color MediumBlue}
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<0, 0, 0>
color rgb <1, 1, 1>
translate <-30, 30, -30>
}
sphere { 0.0, 1
texture{ pigment_pattern { bozo scale 0.15 }
texture_map {
[0 pigment {color Gray80 } ]
[1 pigment {color Gray10 } ]
}
}
rotate y*45
}
//---END SCENE
--
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
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