POV-Ray : Newsgroups : povray.binaries.images : Cheap Grass take 4 : Re: Cheap Grass take 4 Server Time
20 Nov 2024 06:29:24 EST (-0500)
  Re: Cheap Grass take 4  
From: Andy Cocker
Date: 24 Sep 2001 17:51:44
Message: <3bafaaf0@news.povray.org>
Hi Rune,

i've been following your 'cheap' grass progress with interest, and I must
say it looks excellent. How about next turning your skills to 'cheap'
3d-look clouds ( or has this alreay been done)? Media skies are much too
slow for my PC.

All the best,

Andy Cocker

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3baf924c@news.povray.org...
> Thanks for all your positive comments on the previous version!
>
> I was not quite satisfied with the transition between the path and the
grass
> though, so I experimented a bit more with that.
>
> Now, at the expense of speed (a whole 5 minutes), I've added the option to
> use grass maps. You can use any function to control the density of the
> grass. Granted, the grass map used in this scene is a bit strange, but it
> shows clearly what it can be used for. The function used for the grass map
> here is a planar pattern function for the path multiplied with a noise3d
> function for the random spots of grass.
>
> Hope you like it!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


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