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news:3baf924c@news.povray.org...
> Thanks for all your positive comments on the previous version!
>
> I was not quite satisfied with the transition between the path and the
grass
> though, so I experimented a bit more with that.
>
> Now, at the expense of speed (a whole 5 minutes), I've added the option to
> use grass maps. You can use any function to control the density of the
> grass. Granted, the grass map used in this scene is a bit strange, but it
> shows clearly what it can be used for. The function used for the grass map
> here is a planar pattern function for the path multiplied with a noise3d
> function for the random spots of grass.
>
> Hope you like it!
I really like it, and I think now it's more realistic than before.
Great work, Rune.
I can't wait to see the code, but if you plan another improvement,
go ahead with the improvement.
See you.
Txemi Jendrix
http://www.geocities.com/txemijendrix
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