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Well, here goes nothing. 9h45min worth of it.
The bottle, glass and (almost invisible) cap are all lathes defined (cubic
splines, BTW). I made the mistake of choosing a very light green as the
color for the bottle and cap, while choosing some varieties of green also
for five of the tiles. Poor choices, I know, but I won't repeat them.
Some technical characteristics:
* max_trace_level is set to 10.
* There is an area light iluminating the scene from behind.
* Radiosity is on, with all default parameters but the count, which is set
to 50.
* Photons are on, with all default parameters. They are shot at all objects
but the tiles and the white background.
I can think of several ways to improve the looks of this scene, but your
comments, as always, are welcome. What I am really interested in, though,
are ways to use radiosity and photons in this scene and still get better
render times. Any thoughts on that?
Ruy
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