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This bug, if it is in fact a bug, remains in beta 4.
BTW: Windows, 256 RAM, 900 mhz (not sure which processor off the top of my
head)... um, that should probably cover it...
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images/ ]
"Slime" <noo### [at] hotmailcom> wrote in message
news:3bae1df9$1@news.povray.org...
> The isosurface in this scene has a plane cut out from it. The light source
> is at the same location as the camera, so no shadows should be visible.
> However, the isosurface seems to be showing shadows from the part of it
that
> has been off by the plane.
>
> camera {
> location <0,0,-8>
> look_at .00001*y
> }
>
> light_source {
> <0,0,-8>
> rgb 1
> }
>
> #declare leopfunc = function {
> pigment {
> leopard
> scale 1/5
> warp {
> turbulence .3
> octaves 1
> lambda 2
> omega .8
> }
> }
> }
>
> intersection {
> isosurface {
> function {(abs(sqrt(x^2+y^2+z^2)-3)-.1) + leopfunc(x,y,z).red*.5}
> contained_by {
> sphere {0,5}
> }
> pigment {rgb 1}
> }
>
> plane {<1,1,-.5>,0} // reversing normal and using "difference" doesn't
work
> either
> pigment {rgb 1}
> }
>
> --
> - Slime
> [ http://www.teja.nu/slime/ ]
> [ http://www.teja.nu/slime/images/ ]
>
>
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