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Yes, I'm a lurker... I'll give you my $0.02 for whatever it's worth.
Personally, I came to POV *because* it's a "programmer's toy." I like being
able to position stuff exactly and use the looping stuff to save myself
loads of time. I've also beat myself against a couple trial versions of
modellers long enough to realize that they were too clumsy for me. YMMV.
- Kevin
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"We can lick gravity, but sometimes the
paperwork is overwhelming."
- Wernher Von Braun, rocketry pioneer
"Jamie Davison" <jam### [at] ntlworld com> wrote in message
news:MPG.1611abca539fd5fd989a0f@news.povray.org...
> Is it just me, or does POV seem to be turning more and more into a
> programmers toy...
>
> I started back in the days of 2.2, when the requirements for using POV
> were more 3D geometry, but now, with Isosurfaces, loops etc. it seems to
> require programming skills to use to the full.
>
> I am not a programmer, this is why I use Moray to put scenes together,
> but this question was prompted by the number of people in the 'Most
> common way to make POV files?' thread that have said thay they write, or
> have written prgrams to output POV code.
>
> <sigh> Maybe I'm just bitter and twisted, but I'd still like to know what
> people think.
>
> Bye for now,
> Jamie.
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