POV-Ray : Newsgroups : povray.newusers : how to do simple uv mapping? : Re: how to do simple uv mapping? Server Time
4 Nov 2024 21:21:04 EST (-0500)
  Re: how to do simple uv mapping?  
From: Trevor Quayle
Date: 20 Sep 2001 17:51:00
Message: <3baa64c4$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3baa6273@news.povray.org...

> : i just want to wrap a
> : wordmap arround a cube.
>
>   You don't need uv-mapping for that.
>
>   Read the help about image maps.



I don't see what you mean in the docs.  Unless something is missing from
them, there is no option to use box mapping with image map and for text, I
don't think spherical or cylindrical would give the results one was looking
for when applied to a cube.  The only alternative would be to use a
different texturing method to apply the planar texture you wanted to each
face individually.  Am I missing something here as well?

-tgq



--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ


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