POV-Ray : Newsgroups : povray.unofficial.patches : POV 4 philosophy : Re: POV 4 philosophy Server Time
8 Jul 2024 16:23:31 EDT (-0400)
  Re: POV 4 philosophy  
From: Warp
Date: 20 Sep 2001 17:36:48
Message: <3baa616f@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
: Also very hard to make cross-platform.  But we're getting there.

  As you say, it's not possible to make it cross-platform. Not that *AND*
being efficient at the same time.
  A platform-independent solution would be inevitably a lot slower than
having highly optimized code for the platform.

  One of the main fundamental requisites of a raytracer is speed. Let's not
start compromising that.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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