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Ron Parker <ron### [at] povray org> wrote:
: Also very hard to make cross-platform. But we're getting there.
As you say, it's not possible to make it cross-platform. Not that *AND*
being efficient at the same time.
A platform-independent solution would be inevitably a lot slower than
having highly optimized code for the platform.
One of the main fundamental requisites of a raytracer is speed. Let's not
start compromising that.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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