|
|
Hi,
my machine is a PIII 450 MHz, 128 MB RAM and WinNT 4.0 Service Pack 5,
POV-Ray 3.5 Beta 2
The following code gives a parse error: Blend_Map too long
// Start of code //
#version 3.5;
camera {location <10, 10, -10> look_at <0.5, 0.5, 0.5>}
light_source {<10, 10,-10> color rgb 1}
plane {<0, 1, 0>, 0
texture {cells
texture_map
{
#declare i = 0;
#while (i <= 1)
#declare my_color = color rgb i
[i pigment{my_color}]
#declare i = i + 0.0078;
[i pigment{my_color}]
#end
}
}
}
// End of code //
O.k. there are too many texture_map items.
Then I changed the #declare of "i" in the #while loop to:
#declare i = i + 0.0079;
^^^^^^
Now there are no parsing errors but POV-Ray crashed immediately after the
render window appeared. After reloading POV-Ray and restarting the rendering
without any change on the scene file it renders fine. No problems. Very
strange! :-(
So long,
Bonsai
Post a reply to this message
|
|