Figured I better try a comparison of the two since I hadn't done so for
years.
ultra_wide_angle camera renders very differently so I was wrong to assume
they were more similar.
// cmd: +w300 +h300
// distortions of fisheye lens compared with ultra wide angle
camera {
// fisheye // uncomment
ultra_wide_angle // comment
location -z*1 // any distance
look_at 0 // try 5 here also to see interesting effect
up y
right x*image_width/image_height
angle 360 //
}
#declare Checker=
pigment {checker color rgb 0 color rgb 10 scale 0.05}
#declare Hexagon=
pigment {hexagon color red 10 color green 10 color blue 10 scale 0.05 rotate
90*x}
box {-1,1
pigment {gradient z
pigment_map {
[0 Checker]
[1 Hexagon]
} scale 2.001 translate -z}
scale 10
}
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