POV-Ray : Newsgroups : povray.beta-test : Suggested bicubic patch uv mapping changes : Re: Suggested bicubic patch uv mapping changes Server Time
5 Nov 2024 03:18:20 EST (-0500)
  Re: Suggested bicubic patch uv mapping changes  
From: Nathan Kopp
Date: 18 Sep 2001 22:54:23
Message: <3ba808df@news.povray.org>
"Mike Hough" <Ama### [at] aolcom> wrote...

> Recently I noticed that
> the paper I adapted the code from was interested in inferred perspective
> mapping for raster projection.  The net result is that in many cases,
> texture coordinates that should stitch smoothly at the edge of two patches
> do not do so and this problem is still present in the 3.5 beta.
>
> I've spent the entire weekend working on a fix because this is close to
> being official and think I have found a good solution.  Only 3 files need
to
> be changed.  The following is using the original code from MegaPOV.

This has been added to POV 3.5 and should be available in the next public
beta.  Thanks for your contribution.

-Nathan


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