"Mike Hough" <Ama### [at] aolcom> wrote...
> Recently I noticed that
> the paper I adapted the code from was interested in inferred perspective
> mapping for raster projection. The net result is that in many cases,
> texture coordinates that should stitch smoothly at the edge of two patches
> do not do so and this problem is still present in the 3.5 beta.
>
> I've spent the entire weekend working on a fix because this is close to
> being official and think I have found a good solution. Only 3 files need
to
> be changed. The following is using the original code from MegaPOV.
This has been added to POV 3.5 and should be available in the next public
beta. Thanks for your contribution.
-Nathan
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