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It worked for me. I just copied-and-pasted and ran it as you have it
written.
-tgq
--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}// TGQ
"David Wallace" <dar### [at] earthlinknet> wrote in message
news:3BA### [at] earthlinknet...
> The following code segment worked perfectly in 3.1g but seems to be
> broken:
>
> // Start Code
> #declare view = array[10] {
> camera { location <-20.0, 25.0 ,-101 > look_at <140.0, 0.0 , 92.0> },
> // 0. Primary view
> camera { location < 10.0, 5.0 , -1.5> look_at < 0.0, 0.6 , 0.0> },
> // 1. Medium object snapshot
> camera { location < 2.0, 0.2 , -1.0> look_at < 0.0, 0.0 , 0.0> },
> // 2. Small object snapshot
> camera { location < 0.0,800.0 , -1.0> look_at < 0.0, 0.0 , 0.0> },
> // 3. Bird's eye view
> camera { location < -1.0, 31.0 , 24.0> look_at < -1.0, 29.0 , 0.0> },
> // 4. Interior view
> camera { location <-96.0, 37.0 ,181.5> look_at < 0.5, 48.6 , 0.0> },
> // 5. Large object snapshot
> camera { location <-40.0, 8.0 , -9.0> look_at <-50.0, 1.0 ,-55.0> },
> // 6. Room panorama
> camera { location < -3.0, 3.0 , 32.0> look_at <-20.0, 5.0 , 23.0> },
> // 7. Altar view
> camera { location < 23.0, 15.0 , 32.0> look_at < 0.0, 40.0 , 1.0> },
> // 8. Roof view
> camera { location < 0.0, 2.0 , 18.0> look_at < 0.0,-10.0 ,-21.0> }
> // 9. Organ view
> }
>
> camera { view[5] }
> // End Code
>
> I get a "Parse Error: No matching } in 'object', camera found instead"
> on the last line of this section. I use this camera array trick in
> complex scenes to preserve the main shot and to debug problem areas and
> component objects. Why has this seemingly obvious use of array elements
> ceased to work?
>
>
>
>
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