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Interestingly, even with a stereoscopic render, you still wouldn't be able
to tell very well because the refraction would trick you, just like it does
in real life - it'd look shallower than it would without refraction.
Neat =)
- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images ]
"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3ba63f17$1@news.povray.org...
>
> I don't think you ought to be able to see how deep the
> water is, unless you did a stereoscopic render. I know
> that I will sometimes render a scene over and over
> because I mistakenly expect something that ought not
> be there. My expectations are sometimes not as realistic as
> POV-Ray ;-(
>
> Harold
>
> "Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
> news:slr### [at] zero-ppslocaldomain...
> > On Fri, 14 Sep 2001 17:56:57 +0200, Jaime Vives Piqueres wrote:
> >
> > >This is my first serious test with water and photons. I tried a very
> > >clear pool water, using some RL photos as reference.
> >
> > I've got no idea how deep the water is.
> >
> > Earlier in the year Chris Huff did some exelent examples of water
> > in buckets, using photons. The photons seem to wash out a bit
> > in your scene.
> >
> > --
> > Cheers
> > Steve email mailto:ste### [at] zeroppsuklinuxnet
> >
> > %HAV-A-NICEDAY Error not enough coffee 0 pps.
> >
> > web http://www.zeropps.uklinux.net/
> >
> > or http://start.at/zero-pps
> >
> > 9:42am up 4 days, 11:56, 1 user, load average: 1.03, 1.03, 1.00
>
>
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