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You'd need blurred reflections to acheive the equivalent effect. But Rune's
right, you should try that.
--
Tek
http://www.evilsuperbrain.com
Rune <run### [at] mobilixnet dk> wrote in message
news:3ba669bb@news.povray.org...
> "Warp" wrote:
> > When testing my glow macro I found another shadow
> > line problem caused by the lighting model used in POV-Ray.
>
> Could you try to replace the light_sources with some spheres with high
> ambient and make the surface with the highlights be reflective, and then
> compare the results? Highlights should always be visible in the same places
> as reflections. If they are not then it is indeed a bug.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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