"Warp" wrote:
> When testing my glow macro I found another shadow
> line problem caused by the lighting model used in POV-Ray.
Could you try to replace the light_sources with some spheres with high
ambient and make the surface with the highlights be reflective, and then
compare the results? Highlights should always be visible in the same places
as reflections. If they are not then it is indeed a bug.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|