3ba5ba6b@news.povray.org...
> For some reason it seems to be a very common misconception that
uv-mapping
> is something "automatic", that you just take a mesh and "turn uv-mapping
on"
> and that's it.
Hi Warp,
Thanks a lot for your comments. I had no idea about the real neccessity of
uv_vectors. I thought that they were only useful for a better control of the
texturing. I'll try to find some documentation on the uv_mapping procedure
to understand it better. Sorry, I thought this was a little bug. Mmm... but
the bug's on my head! :-)
arthur
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