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"Topher" <top### [at] descentbbnet> wrote in message
news:3ba635eb$1@news.povray.org...
> I was trying to use some fog in my scene and no matter where I put my
> camera, the compiler always said it was inside a non-hollow object. I
> finally got it to stop when I added the "hollow" key word to the plane
> object.
>
> Is this a bug or what?
>
>
No
Read 6.5.3.1
-tgq
--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}// TGQ
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