POV-Ray : Newsgroups : povray.unofficial.patches : Differences between POV-Ray 3.5 and MegaPov 0.7 : Re: Differences between POV-Ray 3.5 and MegaPov 0.7 Server Time
8 Jul 2024 15:46:27 EDT (-0400)
  Re: Differences between POV-Ray 3.5 and MegaPov 0.7  
From: Warp
Date: 16 Sep 2001 05:40:43
Message: <3ba4739b@news.povray.org>
Jari Juslin <zds### [at] ikifi> wrote:
: Is there anything _superior_ in 3.5 when compared to MegaPov 0.7?

  Of course.

  - You can specify any number of parameters for a function, not just three and
exactly three. You can make functions which return floats or colors. You can
define pattern functions. You can make bitmaps from functions. You can use
splines in functions.
  - There are also now three noise functions, which you can use in all patterns
which use the noise algorithm as well as your own functions.
  - Light groups are more logical and better now (you can, for example, use
a "difference" of light groups).
  - Isosurfaces have been made easier to use (no more wondering which method
should you use, for example).
  - Interior texture works better now (specially with transparencies).
  - Reflection syntax is more logical now.
  - Transmit works more logically now with values outside the range 0-1.
  - You can specify any exponent between 2 and 33 in the mandel and julia
patterns.
  - There's support for reading JPEG and TIFF images.
  - Lots of new clock keywords.
  - You can specify float constants from an ini file.

  To mention some.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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