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Just a quick note that this bug is still here in Beta 2 (Windows 98, Athlon
700, 256 MB). If it wasn't supposed to be fixed then please ignore me. :-)
"Anders K." <and### [at] f2scom> wrote in message
news:3b978031@news.povray.org...
> I might as well point this out here, in hopes that it will get fixed in
3.5.
> There seems to be a major bug in SOR, where it looks like the rays are
> tested for intersection as if the SOR was open, but the pixels are colored
> as if it was closed. This happens in 3.1g, MegaPov 0.7, and 3.5 beta 1.
> (Windows 98, Athlon 700, 256MB RAM) Here's some example code that
> demonstrates the problem.
>
> camera { location <10, 15, 15> look_at <0, 1, 0> angle 15 }
> light_source { <2, 15, 5> color rgb <1, 1, 1> }
> plane { +y, 0 pigment { rgb <1, 1, 1> } }
> sor { 4, <2, -1> <2, 0> <2, 2> <2, 3> pigment { checker } }
>
> Read my post in .general (with the same subject) for more information and
> some small pictures. In particular, see the second one, which corresponds
to
> the code above. (I posted this before the beta came out.)
>
> http://news.povray.org/povray.general/17877/
>
> Anders K.
>
>
>
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