POV-Ray : Newsgroups : povray.binaries.images : Rendering patterns different in 3.1 and 3.5? : Rendering patterns different in 3.1 and 3.5? Server Time
20 Nov 2024 08:38:17 EST (-0500)
  Rendering patterns different in 3.1 and 3.5?  
From: Paragon
Date: 15 Sep 2001 00:35:43
Message: <3ba2da9f@news.povray.org>
from povray.general
>I noticed that rendering patterns in POV-Ray 3.1 and 3.5 give different
results.  Rendering in POV-Ray 3.5 with >the following texture (as given by
Ricky[Kitty]5 in povray.binaries.images under 'more glass balls...') yields
a very >soft pattern to objects this material is applied to.  But when
rendered in POV-Ray 3.1, the pattern appears much >more defined.  Why the
change?  Is there any convention to use so that a scene with materials
intended to be >rendered in POV-Ray 3.1 can be rendered in POV-Ray 3.5 with
the same look, or is it just a matter of manually >tweaking?
>I've posted images in povray.binaries.images comparing the same pattern
rendered in 3.1 and 3.5.
>
>#declare Material1 =
>   material  // Material1
>   {
>      texture
>      {
>         pigment
>         {
>            color rgb <1.0, 1.0, 1.0>
>         }
>         normal
>         {
>            bozo , 0.5
>            turbulence 0.5
>            ramp_wave
>         }
>         finish
>         {
>            ambient 0.0
>            diffuse 0.6115
>         }
>      }
>   }
>
>-Paragon


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