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"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.160c6051bb9384c6989a07@news.povray.org...
> > > Assuming you're using POV3.5b1, I would assume you could use a linear
> > > Sphere sweep...
> >
> > I'm not sure by looking at that image, but it the edges of the triangle
> > are not curved, also three cylinders and two spheres would do it. Or if
> > the vertices are curved, clipped tori instead of cylinders.
>
> That was going to be my next suggestion, but I had to log off as someone
> else wanted to use the phone line, and by the time the line was
> available, I was asleep...
Well yeah, I'd already thought of cylinders and 3 spheres, but I can't
move cylinders! Eek! I find them really hard to move.... I don't know what
it is, am I missing something? Can anyone give me a way of moving these
easily??
What do you do?
~Steve~ (PS. I would do something like I have done anyway, simply to see
what the image would look like).
>
> Bye for now,
> Jamie.
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