In article <3BA1F5F9.53C34A9C@aol.com> , Dave Dunn <poi### [at] aolcom>
wrote:
>> The thing that's strange is that a function's two dimensions are coded as x
>> and y, but the object is oriented in the x,z plane.
>
> I guess this is just one of the prices for using functions absolutely
> everywhere in the program. The x/y orientation works great for a pigment
It also works great for functions that use u/v instead of x/y. This allows
reusing of parametric functions.
Thorsten
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