POV-Ray : Newsgroups : povray.newusers : UV mapping with rhino exported scene - 3.5 : Re: UV mapping with rhino exported scene - 3.5 Server Time
4 Nov 2024 21:26:47 EST (-0500)
  Re: UV mapping with rhino exported scene - 3.5  
From: Renato Oliveira
Date: 12 Sep 2001 23:12:14
Message: <3ba0240e@news.povray.org>

mensagem:3b9f3464@news.povray.org...
> True, unfortunately. But (depending on what you want and whether
> you're willing to go through extra programs) you can try this (should
> work partially):
>     1. Re-export your mesh in one of the common formats (3ds/obj etc)
> preferrably obj.
>     2. Use uvmapper  (www.uvmapper .com - also has tutorial on how to
> use it ) or lithiumunwrap (http://www.geocities.com/lithunwrap/) to
> 'paint' your required texture/image.
>     3. Convert to pov using objuvpov
>
> Depending on what exactly it is you want to do, there may be other
> 'solutions'
>
> Hope this helps (and isn't too tedious :))'
> -Anoop

I think will work because the object isn't that detailed, it's just
different from the usual primitives : )
Thank you all, I'll try it.

Renato


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