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mensagem:3b9f3464@news.povray.org...
> True, unfortunately. But (depending on what you want and whether
> you're willing to go through extra programs) you can try this (should
> work partially):
> 1. Re-export your mesh in one of the common formats (3ds/obj etc)
> preferrably obj.
> 2. Use uvmapper (www.uvmapper .com - also has tutorial on how to
> use it ) or lithiumunwrap (http://www.geocities.com/lithunwrap/) to
> 'paint' your required texture/image.
> 3. Convert to pov using objuvpov
>
> Depending on what exactly it is you want to do, there may be other
> 'solutions'
>
> Hope this helps (and isn't too tedious :))'
> -Anoop
I think will work because the object isn't that detailed, it's just
different from the usual primitives : )
Thank you all, I'll try it.
Renato
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