"Jan Walzer" <jan### [at] lzernet> wrote in message news:3b9fc219@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote
>
> > > > How did you achieve the lit edge effect? Slope texture oriented with
> the
> > > camera
> > > > perhaps?
> > > >
> > > >
> > >
> > > noooo ...this would have been to fast ... much more slower ...
> > >
> > Possibly radiosity...?
> >
>
> no radiosity, no lights are used ... only isos and a skysphere ...
>
Assuming no post processing was done, that only leaves high ior values on an
isosurface whose texture is enough opaque at the center to obscure an ambient
object from the camera on the iso's far side. Perhaps even an ambient portion of
the sky sphere's texture. At least that's the only other thing I can think of
that might create this effect, and it would take a loooong time to render.
--
Batronyx ^"^
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