Warp wrote in message <3b9dbb77@news.povray.org>...
>Renato Oliveira <war### [at] bolcombr> wrote:
>: And there is no way to use the mesh information that I already have
to
>: specify the uv mapping?
>
> How would you map triangle vertices to texture coordinates?
> POV-Ray can't know this. It has to be told. For each vertex you
have to say
>which texture coordinates to use.
True, unfortunately. But (depending on what you want and whether
you're willing to go through extra programs) you can try this (should
work partially):
1. Re-export your mesh in one of the common formats (3ds/obj etc)
preferrably obj.
2. Use uvmapper (www.uvmapper .com - also has tutorial on how to
use it ) or lithiumunwrap (http://www.geocities.com/lithunwrap/) to
'paint' your required texture/image.
3. Convert to pov using objuvpov
Depending on what exactly it is you want to do, there may be other
'solutions'
Hope this helps (and isn't too tedious :))'
-Anoop
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