I exported a scene with a very special shape and all the usual map_types
didn't apply the way I wanted. Also, I heard of the UV mapping with POV 3.5
and read the documentation for see what could I do, but all I get was a
black rendered image.
How the UV mapping has to be used on mesh files such as rhino exported ones?
The only thing tried so far is:
uv_mapping pigment { image_map { ... } }
and didn't worked.
Thanks in advance
Renato Oliveira
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