POV-Ray : Newsgroups : povray.beta-test : Camera transform bug : Camera transform bug Server Time
5 Nov 2024 03:17:10 EST (-0500)
  Camera transform bug  
From: Rune
Date: 9 Sep 2001 06:41:00
Message: <3b9b473c@news.povray.org>
According to section 6.3.4  Transform Identifiers of the documentation,
transformations can be invoked with or without brackets. However, when used
in cameras it doesn't work with brackets:

#declare T = transform {scale 2 translate 2*z}
sphere {0, 1 transform  T  }
sphere {0, 1 transform {T} }
camera {location 0 transform  T  }
camera {location 0 transform {T} }

I'm using POV-Ray 3.5 beta 1
on a P150, 16MB RAM
Windows 95  4.00.450 B  IE 5 5.00.2919.6307

Rune
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