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According to section 6.3.4 Transform Identifiers of the documentation,
transformations can be invoked with or without brackets. However, when used
in cameras it doesn't work with brackets:
#declare T = transform {scale 2 translate 2*z}
sphere {0, 1 transform T }
sphere {0, 1 transform {T} }
camera {location 0 transform T }
camera {location 0 transform {T} }
I'm using POV-Ray 3.5 beta 1
on a P150, 16MB RAM
Windows 95 4.00.450 B IE 5 5.00.2919.6307
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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