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> Anyone knows a *good* reason that I can't figure out?
I've always assumed it was because radiosity is an experimental feature.
True it has been part of Pov-Ray for a long time now but that has more to do
with Pov's long development cycles. Whenever you render a scene it always
warns you that it is experimental, and no backwards compatibility is
promised. How about Tony[B]'s Beta intro,
"Photons and dispersion rule! And if you've used MegaPOV before, you should
know how this all works. Radiosity is faster, easier to use/understand, and
looks a lot nicer than in 3.1. It's still experimental though, so keep that
in mind when creating your scenes. "
Of course if this explanation were a law then media should also use a
switch.
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