I'd like to see support for Mandelbrot and other complex and recursive functions
in isosurfaces.
- Nekar
"Tony[B]" <ben### [at] catholic org> wrote in message
news:3b9069ed@news.povray.org...
> This has been advertised on this server many times before. Fascinating stuff
> that I hope will someday make it into 4.0... BTW, I have created a wish list
> of stuff I'd like in 4.0 - I'll append an editted-down version of it here.
>
> BSSRDF:-
> http://graphics.stanford.edu/papers/bssrdf/
> http://graphics.stanford.edu/papers/scatteringeqns/
> http://graphics.lcs.mit.edu/~dorsey/papers/stone/
> Blinn Shading:- see MegaPOV
> Support for RenderMan Shaders:- see POV-Man
> Blurred reflections and transparency:- see MegaPOV and Chris Huff's work
> Weathered Textures:-
> http://www.sciam.com/2000/0200issue/0200dorsey.html
> http://graphics.lcs.mit.edu/~dorsey/weathering/
> http://graphics.lcs.mit.edu/~dorsey/papers/patina
> http://graphics.lcs.mit.edu/~dorsey/papers/wet_materials
> http://graphics.lcs.mit.edu/~dorsey/papers/flow/
> Smoke Simulation:- http://graphics.stanford.edu/papers/smoke/
> Liquids Simulation:- http://graphics.stanford.edu/papers/water/water.pdf
> Cloth Simulation:- a generalized solution should be developed from the work
> done so far
> Tesselation:- see Warp's patch
> Subdivision Surfaces:- see VanSickle's work, and how to hard-code it
> Non-linear transformations
> Mesh-->Patch conversion:-
> http://graphics.stanford.edu/papers/surfacefitting/
> displacement-mapping:- http://graphics.stanford.edu/papers/displace/
> NURBS
> Motion-blur:- see MegaPOV
> Post-processing:- teach POV to output extra data to be fed to a helper
> utility
> New focal blur solutions:- http://www.flarg.com/bokeh.html
> Better (?) radiosity:-
> http://graphics.stanford.edu/papers/veach_thesis/
> http://graphics.stanford.edu/papers/metro/
> Efficient Rendering of Scenes with Many Objects (Like Plants):-
> http://graphics.stanford.edu/papers/ecosys/
> http://graphics.stanford.edu/papers/coherentrt/
> Simple Bones / Inverse-Kinematics System
>
>
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