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When I render my code, why do I see only the first cylinder even after
translating the second cylinder? here's my code:
background {color rgb <1,1,1>}
camera {
location <8,5,0>
look_at <0,0,0>
angle 15
}
light_source {
0*x
color rgb <0.9570,0.9570,0.9570>
translate <80,40,20>
}
cylinder {
0*y, .18*y .015
texture{
pigment{
color rgb <0.20,0.20,0.20>
}
finish{
ambient 0.35
brilliance 2
diffuse 0.3
metallic
specular 0.80
roughness 1/20
reflection 0.1
}
}
}
cylinder {
0*y 0.18*y .015
texture{
pigment{
color rgb <0.20,0.20,0.20>
}
finish{
ambient 0.35
brilliance 2
diffuse 0.3
metallic
specular 0.80
roughness 1/20
reflection 0.1
}
}
translate 18*z
}
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