POV-Ray : Newsgroups : povray.general : Using Photoshop layer as texture layer : Re: Using Photoshop layer as texture layer Server Time
7 Aug 2024 15:13:39 EDT (-0400)
  Re: Using Photoshop layer as texture layer  
From: Batronyx
Date: 1 Sep 2001 23:41:48
Message: <3b91aa7c@news.povray.org>
"Peter Popov" <pet### [at] vipbg> wrote in message
news:l3iroto55d17qbh27674cmocob1ohgqsho@4ax.com...
> On Wed, 29 Aug 2001 17:05:17 +0300, Kari Kivisalo
> <ray### [at] engineercom> wrote:
>
> >Anyone know why the top layer finish is applied to all layers? It sure
> >makes things complicated.
>
> Because it's the first one the ray hits. Being the outermost, and
> finish being related to surface properties makes some sense although I
> agree about the complicated part.
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG      e-mail : pet### [at] tagpovrayorg

I've long felt the finish statement should have all of the same mapping support
'normal' and 'pigment' have. I can see where this would complicate the parsing
though, given the large number of parameters possible in a finish statement. The
only workaround I know of uses material-maps, but it sure is expensive with
respect to memory.


--
Batronyx ^"^


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