POV-Ray : Newsgroups : povray.binaries.images : Radiosity without QR : Re: Radiosity without QR Server Time
20 Nov 2024 12:39:26 EST (-0500)
  Re: Radiosity without QR  
From: Nathan Kopp
Date: 1 Sep 2001 14:02:40
Message: <3b9122c0@news.povray.org>
"Tom Aust" <aus### [at] aust-manufakturde> wrote...

> So - each point of surface should get the same, regular bunch of
> rays. Perhaps such a bunch (reflection_samples) needs less
> samples, which will reduce the rendertime as well.

But this would cause artifacts (like when you use a 3x3 area_light without
jitter).

> The reflection shift could be avoid by using a blurred reflection
> (bunch of reflected rays), always PERPENDICULAR TO THE
> SURFACE, regardless of the visual angle between the surface
> and camera point.

You'll be happy to know that it's been done!
http://perso.wanadoo.fr/albedo/patchedpov.html

But you may want to look here:
http://perso.wanadoo.fr/albedo/cornell.html

to see what to expect for render times.

-Nathan


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