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Tom Aust <aus### [at] aust-manufakturde> wrote:
: The reflection shift could be avoid by using a blurred reflection
: (bunch of reflected rays), always PERPENDICULAR TO THE
: SURFACE, regardless of the visual angle between the surface
: and camera point.
So what you want to achieve is, in fact, the radiosity algorithm used
by POV-Ray, but a LOT slower (because you want to calculate ALL the reflected
rays for EACH intersection point).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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