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"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3B8D52BC.4008579A@gmx.de...
>
> I think it's not that simple, radiosity does not only compute the
> influence of diffuse light from sky but also the radiative interaction of
> all objects of the scene, something that gets totally lost with shadowless
> lights.
I used shadowing lights in my fake, but you are right, radiosity does much
more.
Pure global illumination is only helpful in some very special cases.
> Your rad settings seem to use default error_bound of 1.8 which is fairly
> high, lowering it could help to bring more structure in the shadowed parts
> of the scene.
I used error_bound 0.1 in the second image (forgot to mention).
> And of course the finishes probably need to be adapted to the different
> illumination for optimal results.
of course
> NTL it's nice to finally see this scene with radiosity.
ready.
Norbert
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