POV-Ray : Newsgroups : povray.binaries.images : --- : Re: glass problem Server Time
20 Nov 2024 12:29:48 EST (-0500)
  Re: glass problem  
From: Bob H 
Date: 29 Aug 2001 07:46:12
Message: <3b8cd604@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3B8CA29C.DB03CAD8@ignorancia.org...

> >
> > Thank you for the reply but it seems to have not done the trick.  I
tried
> > taking away the reflection from the glass material as well as increasing
the
> > max_trace_level but I still get the black distortions (even with very
high
> > max_trace_levels).  I have attached the files for the scene if anybody
> > wishes to try their hand at it.
>
>
>   These are not "black distortions", only realistic reflections of the
> empty space on the scene (thus black space). Surround all the scene with
> walls and ceil and it will disappear...

No, it is already.  Said so somewhere else but this dual thread thing has
confused me as to where exactly.
But that is what it looks a lot like anyway, if not any lack of
max_trace_level.
If I could find that scene file to see if maybe the CSG has two textures, a
combined refractive one and non-refractive perhaps, then maybe it could be
figured out.  Just guessing though.

Bob H.


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