Thanks, but I still get that darn black distortion. I found that setting
the diffuse level higher helps, but changes the look I want for the glass.
I guess I'll have to settle for that for now...
Paragon
"Alberto" <jac### [at] usbve> wrote in message news:3B8C6AD0.E3C920B0@usb.ve...
> Set the adc_bailout to 0.1 . If this is to big, try with a little bit
smaller value.
>
> Alberto.
>
> > Paragon wrote:
> >
> > Thank you for the reply but it seems to have not done the trick. I
tried
> > taking away the reflection from the glass material as well as increasing
the
> > max_trace_level but I still get the black distortions (even with very
high
> > max_trace_levels). I have attached the files for the scene if anybody
> > wishes to try their hand at it.
> >
> > -Paragon
> >
> > "Scott Hill" <nos### [at] nospamthanks> wrote in message
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