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"Daniel Matthews" <lig### [at] bigpondnetau> wrote in message
news:182### [at] 3-enet...
> Bob H. wrote:
> >
> > A gradient layered texture would do that, somewhat anyway.
>
> Have you an example or a URL for such a method?
> I am still learning to translate into POV. :o)
// dirt accumulation texture example
light_source { <0, 100, -50>, 1 }
camera {
location <0, 1, -10>
look_at 0
}
#declare CSG=
union{
difference{
plane {-z,0}
cone {<0,0,-0.1>,5,<0,0,2>,2.5}
}
cone {<0,0,2>,2.51,<0,0,0>,0}
texture {
pigment{rgb<1,1,1>}
finish {ambient 0.5 diffuse 0.5 specular 0.1 roughness 0.1}
}
texture {
pigment{gradient z turbulence 0.1
color_map {
[0 color rgbf 1]
[0.75 color rgbf <0.7,0.67,0.6,1>]
[0.9 color rgbf <0.7,0.67,0.6,0.75>]
[1 color rgbf <0.7,0.67,0.6,0.5>]
} scallop_wave scale 4 translate z/4
}
finish {diffuse 0.3 specular 0.05 roughness 0.15}
}
}
object {CSG rotate <0,45,0>}
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