Simple scene to test some metallic textures.
The tiles are textured with eval_pigment (which makes things a lot faster),
and the spheres are placed with my clutter macro.
It's my first try with *real* focal blur, and I'm quite impressed... I
thought it would look grainy... and, I may be wrong, but its sampling method
looks even better than aa method 2 to me...
Cheers,
--
Jonathan
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