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There's a nice feature in the povray camera: You don't have to specify all
camera parameters at once, but you can do it in many parts.
This is perfectly possible (or would be, if the camera was allowed in a
union):
union
{ whatever
camera { ... }
lots_of_transformations
}
camera { look_at somewhere }
Currently this means that you can make things like:
camera { location -z*10 angle 35 }
...
camera { rotate x*45 translate x*2 }
...
camera { look_at 0 }
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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