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I think the camera should be scaled non-uniformly if the union it's inside
is scaled non-uniformly. It's the only reliant and fully predictable method.
(It is however likely to produce non-perpendicular vectors, which will
produce an error in many cases).
Anyway, the smart user should not need to worry.
Instead of writing:
union {
object {...}
object {...}
camera {...}
scale Non_Uniformly
}
He would write:
union {
union {
object {...}
object {...}
scale Non_Uniformly
}
camera {...}
}
I can't think of any cases where this wouldn't be a possible solution.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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