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"Paragon" <use### [at] hostcom> wrote in message
news:3b7b60d9$1@news.povray.org...
> Actually, I've figured out what I was doing wrong. What I really wanted
was
> to create was a
>
> [standard texture]
> [pigment]
> [image map]
>
> I thought the Material Map is what creates the result I want. By the way,
> what is a Material Map for then?
For specifying textures according to a base (image) map. The textures go
where indexed colors are; so say you have a simple black and white line art
image used as the material_map, as long as the palette index is 0=black and
1=white:
material_map {
gif "image.gif"
texture {Marble}
texture {Sand}
}
I need to tell you that this was the wrong group to post in (povray.moray
even better than povray.general), only for uploading utility files here at
povray.binaries.utilities.
Bob H.
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