POV-Ray : Newsgroups : povray.general : Cammera Question : Re: Cammera Question Server Time
7 Aug 2024 17:29:14 EDT (-0400)
  Re: Cammera Question  
From: Warp
Date: 14 Aug 2001 19:05:23
Message: <3b79aeb3@news.povray.org>
You can do something like this:

#declare ObjectTransformations =
  transform
  { // whichever combination of rotate and translate. Scale is not good.
  }

camera
{ location CamLoc // Location of the camera when the object is at the origin
  look_at 0
  transform { ObjectTransformations }
}

object
{ MyObject // centered at the origin
  // possible scale and other non-moving transformations here
  transfrom { ObjectTransformations }
}

  This has the same effect as if you had written something like:

union
{ camera
  { location CamLoc // Location of the camera when the object is at the origin
    look_at 0
  }
  object
  { MyObject // centered at the origin
    // possible scale and other non-moving transformations here
  }
  transfrom { ObjectTransformations }
}

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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