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Hello, ray tracers. I am a newbie. I am the newest newbie that there ever
was--my first ray tracing was today! I figured I would try my hand at
ray-tracing with a practical assignment. One of my clients (I am a
programmer) needs new buttons for his web site. I have made the base for a
lovely button, but the background is not coming up white.
How do I make the background come out white? I, like any newbie, figured a
white light on a white plane would come out white! Please enlighten me and
my image.
I have included my code below.
Thanks,
Hershel
#include "colors.inc"
#declare Cam1 = camera { location<-2,0,0>
look_at <0,0,0>}
#declare Cam3 = camera { location<0,2,-8>
look_at <0,1,0>}
camera{Cam3}
light_source{<-2,15,-15> color White}
blob {
threshold .65
cylinder { <0,0,0>, <4,0,0>, 1, 1 }
cylinder { <0,1,0>, <4,1,0>, 1, 1 }
cylinder { <0,.5,0>, <4,.5,0>, 1, 1 }
pigment { Blue }
finish { phong 1 }
}
plane {<0,0,-1>, .25
pigment {color White}
}
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