POV-Ray : Newsgroups : povray.binaries.utilities : POVGUI : Re: POVGUI Server Time
2 Jun 2024 02:44:52 EDT (-0400)
  Re: POVGUI  
From: Bob H 
Date: 7 Aug 2001 21:30:00
Message: <3b709618@news.povray.org>
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3B701C31.AB988DAD@aol.com...
> Nekar Xenos wrote:
>
> > >Seeing that it uses MegaPov, how about having it render non-wire-frame
objects
> > '>cartoon-style'. I think that would speed up rendering a lot. I don't
know what
> > >the feature is called but I know it's there  :)
> >
>
> Hmm, interesting idea. I guess you are talking about using the quality
settings
> using the MegaPOV ini_option feature for the "wireframe" views only. In
other
> words, when the View is set to "1" (Front), there would be a line in the
> corresponding section of "views.inc" that would read "ini_option =  "+q4""
or
> something. I am not on a machine that will let me try this out, but it may
indeed
> work, since shadows, reflections etc. are not needed in the wireframe
view. Thanks
> for the input.

Hi Dave!
No, I think he meant the  global_settings {post_process { find_edges {
Depth, Normal, Color, Line, Sharp, Pigment } } }  which changes things to a
cartoon-like appearance.
Section 12.6 of the doc, where I paraphrased that from.

Bob H.


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