POV-Ray : Newsgroups : povray.unofficial.patches : Facets feature request : Re: Facets feature request Server Time
6 Oct 2024 11:10:12 EDT (-0400)
  Re: Facets feature request  
From: Rune
Date: 7 Aug 2001 18:54:41
Message: <3b7071b1@news.povray.org>
"Ron Parker" wrote:
> > * The two different version of facets really have not very
> > much to do with each other. It's almost as if it is two
> > different workarounds.
>
> Not "workarounds" exactly, but two different methods definitely.

And none of them very powerful IMHO. As if it were two different attempts to
obtain the same goal.

> Actually, it scales with the object it's on, since it's
> based on curvature.

I know, but real patterns only scale when you tell them to.

> A big sphere will have exactly the same number of facets
> as a small one.

I'm quite aware of how it works...! ;)

> I like it.  The combination of bumps and facets could
> be interesting; it won't look like the current facets,
> but it will be unique.

You could use it together with any zero-height normal (like bumps 0.0) to
get the current behavior. But you could do so much more... I think it would
also be interesting together with wrinkles... Or wood... Or even just a
heavily turbulated gradient x (it should be implemented so that it is always
applied *after* the turbulence; it should be the last thing applied at all).

Rune
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