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"Renato Oliveira" <war### [at] bolcombr> wrote in message
news:3b6cc6af@news.povray.org...
>
> Bob H. <omn### [at] msncom>
> > That sort of tumbles the box primitive in all 3 axes, or you could
choose
> > one as in clock*360*y. The 360 is degrees and for a full rotation.
>
> And if I want to make the cube starts rotating only in the frame 3, for
> example what should I do?
Definitely go get the Clock Modifier Macro (or the Include), it will allow
you to set up exactly such a thing by declaring a clock start and finish.
Not sure if there's a direct way to enter it by frame number using the macro
since I seldom use it but it's easy to do the math to get a clock value for
a frame, ie. Clock=FrameThree/TotalFrameCount
See http://www.geocities.com/ccolefax/
Bob H.
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