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"Alberto" <jac### [at] usb ve> wrote :
>
> Below is an example
>
> #version unofficial MegaPov 0.7;
> camera{location <0, .5, -5> look_at -2*y angle 60}
>
> light_source{<0, .5, -5> rgb 1 shadowless}
>
> isosurface{
> function{y + (x*x + z*z)^(-1/2)}
> contained_by{box -<2,3,0> <2,2,2>}
> pigment{
> function{ if(sin(exp(1.5*(y+3))),0,1)}
> scale 1
> color_map{[0 rgb x][1 rgb y]}
> }
> }
This works (but you knew that) now if I can just figure it out enough to
adapt it.... thanks again.
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