POV-Ray : Newsgroups : povray.general : Brick wall with height field : Re: Brick wall with height field Server Time
7 Aug 2024 19:20:10 EDT (-0400)
  Re: Brick wall with height field  
From: Darcy Johnston
Date: 26 Jul 2001 22:05:59
Message: <3b60cc87$1@news.povray.org>
"Kari Kivisalo" <kki### [at] pphtvfi> wrote in message
news:3B5D0C09.B094EB1A@pp.htv.fi...
> Christoph Hormann wrote:
> >
> > That looks good, but it will only work on such fairly 'nice' textures
with
> > mostly orthogonal lighing and not very deep gaps between the stones.
>
> Removing internal shadind doesn't just apply to bimaterial? textures.
> All kinds of textures can be processed to reduce the internal shadind but
> multiple lighten layers doesn't necessarily work on every texture. The
only
> requirement seems to be that the illumination on the surface is (close to)
> monochromatic, the number of light sources doesn't matter, in fact it's
> better to have multiple sources. If Photoshop magic doesn't work I can
> always use graphics tablet to edit the tricky parts.

Could you outline what processes are used to do this?
I don't have Photoshop (GIMP, actually) but was hoping I could maybe learn
the basic premise so it could be applied to other paint programs.

Thanks,
Darcy


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