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"Bob H." <omn### [at] msn com> wrote in message
news:3b52f036@news.povray.org...
> "Michael Andrews" <M.C### [at] reading ac uk> wrote in message
> news:3B5### [at] reading ac uk...
> >
> > If anyone can see another way of doing it I would also like to know ...
>
> What I just thought of was to use the MegaPOV angle dependent reflection
in
> a two layered texture, trick being to use opposing min and max color
> vectors. Maybe that has already been mentioned, if so I didn't notice.
Okay, maybe that wasn't relating to the previous message reply so much but I
just gave it a try to see how it would look. It's close to that kind of car
paint, since cars do reflect it's about all it might pass for becuase it
certainly isn't a ny sort of angle dependent pigment.
sphere {0,1
texture {
pigment {rgb .25}
finish {
reflection_type 0 reflection_min <.1,0,0> reflection_max <1,0,0>
}
}
texture {
pigment {rgbt .75}
finish {
reflection_type 0 reflection_min <0,0,1> reflection_max <0,0,.1>
}
}
}
Bob H.
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